Bitmap Font Generator Reddit



A translator to convert normal text to fancy text which you can copy and paste.

Generating fancy text

Contribute to ddmills/sleepy development by creating an account on GitHub. What you are looking for is a lcd font generation tool. There are tools out there that will generate the header file and or code file including the proprietary atmel AVR progmem extensions. Google around for lcd font generator and you will find the types of tools I'm talking about. Some are free and some are not. Some allow specifying the. Gbdfed lets you interactively create new bitmap font files or modify existing ones. It allows editing multiple fonts and multiple glyphs, it allows cut and paste operations between fonts and glyphs and editing font properties. The editor works natively with BDF fonts. Gbdfed can import: Metafont PK/GF fonts. Han Bitmap Font format (HBF) fonts. The Bitmap Font Generator is a free program to generate bitmap fonts from true type fonts. The bitmaps are generated in such a way as to leave as little unused space as possible. Position of the characters in the bitmap is not regular so you'll need the generated font descriptor file to determine how to draw each character. Bitmap Font Generator - Documentation. Back to main page. How to interpret the values in the font descriptor file. The image to the right illustrates some of the values found in the font descriptor file. The two dotted lines shows the lineHeight, i.e. How far the cursor should be moved vertically when moving to the next line.

So perhaps, you've generated some fancy text, and you're content that you can now copy and paste your fancy text in the comments section of funny cat videos, but perhaps you're wondering how it's even possible to change the font of your text? Is it some sort of hack? Are you copying and pasting an actual font?

Well, the answer is actually no - rather than generating fancy fonts, this converter creates fancy symbols. The explanation starts with unicode; an industry standard which creates the specification for thousands of different symbols and characters. All the characters that you see on your electronic devices, and printed in books, are likely specified by the unicode standard.

Unicode text

Amongst the hundreds of thousands of symbols which are in the unicode text specifications are certain characters which resemble, or are variations of the alphabet and other keyword symbols. For example, if we can take the phrase 'thug life' and convert its characters into the fancy letters '𝖙𝖍𝖚𝖌 𝖑𝖎𝖋𝖊' which are a set of unicode symbols. These different sets of fancy text letters are scattered all throughout the unicode specification, and so to create a fancy text translator, it's just a matter of finding these sets of letters and symbols, and linking them to their normal alphabetical equivalents.

Unicode has a huge number of symbols, and so we're able to create other things like a wingdings translator too. Also if you're looking for messy text, or glitchy text, visit this creepy zalgo text generator (another translator on LingoJam).

Copy and paste

After generating your fancy text symbols, you can copy and paste the 'fonts' to most websites and text processors. You could use it to generate a fancy Agario name (yep, weird text in agario is probably generated using a fancy text converter similar to this), to generate a creative-looking instagram, facebook, tumblr, or twitter post, for showing up n00bs on Steam, or just for sending messages full of beautiful text to your buddies.

The only exception is if your paste destination has a font which doesn't support some unicode characters. For example, you'll might find that some websites don't use a unicode font, or if they do, the font doesn't have all the characters required. In that case, you'll see a generic 'box' in which was created when the browser tries to create a fancy letter. This doesn't mean there's an error with this translator, it just means the website's font doesn't support that character.

Mildly off topic, but you might also be interested in Facebook emojis - that's a massive searchable list of all the emojis that you can use in your Facebook posts and chat. And actually, I made an 🐌 Emoji Translator 🎲 which you might like.

If there's anything that I can do to improve this online fancy generator thing (e.g. by adding other font styles that you've found), then please let me know in the suggestions box! If you've found new copyable fonts that aren't in this generator, please share them below as well. Thanks!


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Comparison between printed (top) and digital (bottom) versions of Perpetua
Bitmap Font Generator Reddit

A computer font (or font) is implemented as a digital data file containing a set of graphically related glyphs, characters, or symbols such as dingbats. Although the term font first referred to a set of movable metal type pieces in one style and size, since the 1990s it is generally used to refer to a set of digital shapes in a single style, scalable to different sizes. A font family or typeface refers to the collection of related fonts across styles and sizes.

There are three basic kinds of computer font file data formats:

  • Bitmap fonts consist of a matrix of dots or pixels representing the image of each glyph in each face and size.
  • Vector fonts (including, and sometimes standing as a synonym for outline fonts) use Bézier curves, drawing instructions and mathematical formulae to describe each glyph, which make the character outlines scalable to any size.
  • Stroke fonts use a series of specified lines and additional information to define the profile, or size and shape of the line in a specific face, which together describe the appearance of the glyph.

Bitmap fonts are faster and easier to use in computer code, but non-scalable, requiring a separate font for each size.[1] Outline and stroke fonts can be resized using a single font and substituting different measurements for components of each glyph, but are somewhat more complicated to render on screen than bitmap fonts, as they require additional computer code to render the outline to a bitmap for display on screen or in print. Although all types are still in use, most fonts seen and used on computers are outline fonts.

Fonts are designed and created using font editors. Fonts specifically designed for the computer screen and not printing are known as screen fonts.

Fonts can be monospaced (i.e. every character is plotted a constant distance from the previous character that it is next to, while drawing) or proportional (each character has its own width). However, the particular font-handling application can affect the spacing, particularly when doing justification.

Font types[edit]

Bitmap fonts[edit]

An assortment of bitmap fonts from the first version of the Macintosh operating system

A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.

Advantages of bitmap fonts include:

  • Extremely fast and simple to render
  • Easier to create than other kinds.
  • Unscaled bitmap fonts always give exactly the same output when displayed on the same specification display
  • Best for very low-quality or small-size displays where the font needs to be fine-tuned to display clearly

The primary disadvantage of bitmap fonts is that the visual quality tends to be poor when scaled or otherwise transformed, compared to outline and stroke fonts, and providing many optimized and purpose-made sizes of the same font dramatically increases memory usage. The earliest bitmap fonts were only available in certain optimized sizes such as 8, 9, 10, 12, 14, 18, 24, 36, 48, 72, and 96 points (assuming a resolution of 96 DPI), with custom fonts often available in only one specific size, such as a headline font at only 72 points.

The limited processing power and memory of early computer systems forced exclusive use of bitmap fonts. Improvements in hardware have allowed them to be replaced with outline or stroke fonts in cases where arbitrary scaling is desirable, but bitmap fonts are still in common use in embedded systems and other places where speed and simplicity are considered important.

Bitmap fonts are used in the Linux console, the Windowsrecovery console, and embedded systems. Older dot matrix printers used bitmap fonts; often stored in the memory of the printer and addressed by the computer's print driver. Bitmap fonts may be used in cross-stitch.

To draw a string using a bitmap font, means to successively output bitmaps of each character that the string comprises, performing per-character indentation.

Monochrome fonts vs. fonts with shades of gray[edit]

Digital bitmap fonts (and the final rendering of vector fonts) may use monochrome or shades of gray. The latter is anti-aliased. When displaying a text, typically an operating system properly represents the 'shades of gray' as intermediate colors between the color of the font and that of the background. However, if the text is represented as an image with transparent background, 'shades of gray' require an image format allowing partial transparency.

Scaling[edit]

Bitmap fonts look best at their native pixel size. Some systems using bitmap fonts can create some font variants algorithmically. For example, the original Apple Macintosh computer could produce bold by widening vertical strokes and oblique by shearing the image. At non-native sizes, many text rendering systems perform nearest-neighbor resampling, introducing rough jagged edges. More advanced systems perform anti-aliasing on bitmap fonts whose size does not match the size that the application requests. This technique works well for making the font smaller but not as well for increasing the size, as it tends to blur the edges. Some graphics systems that use bitmap fonts, especially those of emulators, apply curve-sensitive nonlinear resampling algorithms such as 2xSaI or hq3x on fonts and other bitmaps, which avoids blurring the font while introducing little objectionable distortion at moderate increases in size.

The difference between bitmap fonts and outline fonts is similar to the difference between bitmap and vector image file formats. Bitmap fonts are like image formats such as Windows Bitmap (.bmp), Portable Network Graphics (.png) and Tagged Image Format (.tif or .tiff), which store the image data as a grid of pixels, in some cases with compression. Outline or stroke image formats such as Windows Metafile format (.wmf) and Scalable Vector Graphics format (.svg), store instructions in the form of lines and curves of how to draw the image rather than storing the image itself.

A 'trace' program can follow the outline of a high-resolution bitmap font and create an initial outline that a font designer uses to create an outline font useful in systems such as PostScript or TrueType. Outline fonts scale easily without jagged edges or blurriness.

Bitmap font formats[edit]

  • Portable Compiled Format (PCF)
  • Glyph Bitmap Distribution Format (BDF)
  • Server Normal Format (SNF)
  • DECWindows Font (DWF)
  • Sun X11/NeWS format (BF, AFM)
  • Microsoft Windows bitmapped font (FON)
  • Amiga Font, ColorFont, AnimFont
  • ByteMap Font (BMF)[2]
  • PC Screen Font (PSF)
  • Scalable Screen Font (SFN, also supports outline fonts)
  • Packed bitmap font bitmap file for TeX DVI drivers (PK)
  • FZX a proportional bitmap font for the ZX Spectrum[3]

Outline fonts[edit]

Outline fonts or vector fonts are collections of vector images, consisting of lines and curves defining the boundary of glyphs. Early vector fonts were used by vector monitors and vector plotters using their own internal fonts, usually with thin single strokes instead of thick outlined glyphs. The advent of desktop publishing brought the need for a universal standard to integrate the graphical user interface of the first Macintosh and laser printers. The term to describe the integration technology was WYSIWYG (What You See Is What You Get). The universal standard was (and still is) Adobe PostScript. Examples of outline fonts include: PostScript Type 1 and Type 3 fonts, TrueType, OpenType and Compugraphic.

The primary advantage of outline fonts is that, unlike bitmap fonts, they are a set of lines and curves instead of pixels; they can be scaled without causing pixellation. Therefore, outline font characters can be scaled to any size and otherwise transformed with more attractive results than bitmap fonts, but require considerably more processing and may yield undesirable rendering, depending on the font, rendering software, and output size. Even so, outline fonts can be transformed into bitmap fonts beforehand if necessary. The converse transformation is considerably harder, since bitmap fonts requires heuristic algorithm to guess and approximate the corresponding curves if the pixels do not make a straight line.

Outline fonts have a major problem, in that the Bézier curves used by them cannot be rendered accurately onto a raster display (such as most computer monitors and printers), and their rendering can change shape depending on the desired size and position.[4] Measures such as font hinting have to be used to reduce the visual impact of this problem, which require sophisticated software that is difficult to implement correctly. Many modern desktop computer systems include software to do this, but they use considerably more processing power than bitmap fonts, and there can be minor rendering defects, particularly at small font sizes. Despite this, they are frequently used because people often consider the processing time and defects to be acceptable when compared to the ability to scale fonts freely.

Outline font formats[edit]

Type 1 and Type 3 fonts[edit]

Type 1 and Type 3 fonts were developed by Adobe for professional digital typesetting. Using PostScript, the glyphs are outline fonts described with cubic Bezier curves. Type 1 fonts were restricted to a subset of the PostScript language, and used Adobe's hinting system, which used to be very expensive. Type 3 allowed unrestricted use of the PostScript language, but didn't include any hint information, which could lead to visible rendering artifacts on low-resolution devices (such as computer screens and dot-matrix printers).

TrueType fonts[edit]

TrueType is a font system originally developed by Apple Inc. It was intended to replace Type 1 fonts, which many felt were too expensive. Unlike Type 1 fonts, TrueType glyphs are described with quadratic Bezier curves. It is currently very popular and implementations exist for all major operating systems.

OpenType fonts[edit]

OpenType is a smartfont system designed by Adobe and Microsoft. OpenType fonts contain outlines in either the TrueType or CFF format together with a wide range of metadata.

Stroke-based fonts[edit]

With stroke-based fonts, the same stroke paths can be filled with different stroke profiles resulting in different visual shapes without the need to specify the vertex positions of each outline, as is the case with outline fonts.

A glyph's outline is defined by the vertices of individual stroke paths, and the corresponding stroke profiles. The stroke paths are a kind of topological skeleton of the glyph. The advantages of stroke-based fonts over outline fonts include reducing number of vertices needed to define a glyph, allowing the same vertices to be used to generate a font with a different weight, glyph width, or serifs using different stroke rules, and the associated size savings. For a font developer, editing a glyph by stroke is easier and less prone to error than editing outlines. A stroke-based system also allows scaling glyphs in height or width without altering stroke thickness of the base glyphs. Stroke-based fonts are heavily marketed for East Asian markets for use on embedded devices, but the technology is not limited to ideograms.

Commercial developers included Agfa Monotype (iType), Type Solutions, Inc. (owned by Bitstream Inc.) (Font Fusion (FFS), btX2), Fontworks (Gaiji Master), which have independently developed stroke-based font types and font engines.

Although Monotype and Bitstream have claimed tremendous space saving using stroke-based fonts on East Asian character sets, most of the space saving comes from building composite glyphs, which is part of the TrueType specification and does not require a stroke-based approach. Toyota techstream keygen activation crack 2020.

Stroke-based font formats[edit]

METAFONT uses a different sort of glyph description. Like TrueType, it is a vector font description system. It draws glyphs using strokes produced by moving a polygonal or elliptical pen approximated by a polygon along a path made from cubic composite Bézier curves and straight line segments, or by filling such paths. Although when stroking a path the envelope of the stroke is never actually generated, the method causes no loss of accuracy or resolution. The method Metafont uses is more mathematically complex because the parallel curves of a Bézier can be 10th order algebraic curves.[5]

In 2004, DynaComware developed DigiType, a stroke-based font format. In 2006, the creators of the Saffron Type System announced a representation for stroke-based fonts called Stylized Stroke Fonts (SSFs) with the aim of providing the expressiveness of traditional outline-based fonts and the small memory footprint of uniform-width stroke-based fonts (USFs).[6]

AutoCAD uses SHX/SHP fonts.

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Bitmap Font Generator Reddit Download

See also[edit]

  • Adobe Systems, Inc. v. Southern Software, Inc., a United States district court case regarding copyright protection for computer fonts
  • TeX, LaTeX, and MetaPost
  • Saffron Type System, a high-quality anti-aliased text-rendering engine
  • Web typography, explains methods of font embedding into websites

References[edit]

  1. ^Gruber, John. 'Anti-Anti-Aliasing'. Daring Fireball. Archived from the original on 2015-09-01. Retrieved 5 September 2015.
  2. ^'BMF – ByteMap font format'. BMF. Retrieved 9 June 2019.
  3. ^Einar Saukas and Andrew Owen (12 June 2013). 'FZX: a new standard format and driver for proportional fonts'. p. 1.
  4. ^Stamm, Beat (1998-03-25). 'The raster tragedy at low resolution'. Archived from the original on 2016-02-19. Retrieved 2015-08-10.
  5. ^Mark Kilgard (10 April 2012). 'Vector Graphics & Path Rendering'. p. 28. Archived from the original on 2014-08-13. Retrieved 2014-08-19.
  6. ^Jakubiak, Elena J.; Perry, Ronald N.; Frisken, Sarah F. An Improved Representation for Stroke-based Fonts. SIGGRAPH 2006.

External links[edit]

  • Glossary of Font Terms Over 50 entries with helpful diagram
  • History and technology of computer fonts, IEEE Annals of the History of Computing, Apr-Jun 1998, Vol. 20, Issue 2, pages 30–34, ISSN 1058-6180

Bitmap Font Generator Reddit Free

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